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Things look pretty good for NHL 15

“We’re still working on it. We’ll probably have an announcement on the progress of it. Technically it’s a difficult mode because there are 8-12 players being controlled at once. So we’re going through that process right now and I was playing it last week. We’re getting there with it, hopefully sooner rather than later but we’re trying to get it out as fast as we can,” said Ramjagsingh. The +5 Skater All training cards are frequently -- currently -- selling on the PS4 auction for a buy now price of 4,000 NHL 15 Pucks. To take advantage of our tip, do a search for these cards, setting your buy now maximum to 3,500 Pucks. Sometimes you'll even find them for less, but either way you'll want to buy as many as you can afford for the price we mentioned, then immediately put them back up for 4,000 Pucks.
 
I hear it from fans every time an NHL coach wants to reshuffle his lines. "Don't split those guys up, they have great chemistry!" "If we put him there, it will ruin the line's chemistry." But how important is chemistry to a line's success? With its chaotic 12-man collisions, injuries seem to occur more often in NHL 15 than they did in NHL 14. What's worse is that, this year, you can't simply heal a player by scratching him from your lineup. Since "fixing" players now requires a consumable "heal injury" card, which can cost anywhere from 1,250 to 4,500 coins, you're actually better off selling injured skaters and buying a replacement from the marketplace. Make sure to sell any healing cards that you come across, since they will return several thousand coins.

 
It seems that players in NHL 15 are easily injured by the collisions in the offense and defense than that of NHL 14. And previously, you can just scratch the injured player from your lineup, and then he will be healed. Now, you will have to pay 1250-4500 coins to buy a "heal injury" card then heal him. Considering the interests, you can just sell the injured player and buy another player to take his place. Therefore, every time when you get the "heal injury" cards, just sell them to get several thousand coins back. Another mode, Be a GM, returns but again with some obvious flaws. Yes, the new menus look snazzy and all, but you are without the ability to do so many things key to running a team. You are no longer allowed to play as your AHL affiliate and there is no option to take control in the draft. Instead, you have to rely on your scouting staff to take over your draft, leaving you feeling lost in building your team. There is also no option this time around to start your Be A GM with a fantasy draft, limiting your gameplay options yet again.
 
The full commentary refresh is a welcome change to veteran players, who’ve endured the same commentary for many consecutive years in the franchise. Doc Emrick adds a level of charm and wisdom to the sport that can be appreciated by all, from diehard fans to entry-level spectators just seeking to learn the game. Eddie Olcyzk [Ohl-chick] and Ray Ferraro add their experienced insight to the mix in-between plays to spice up the game and provide helpful tips to newer, inexperienced players. Despite this being the first year with new commentary, hearing repeat lines from the crew is kept to roughly the same frequency as recent previous installments.
 
So things look pretty good for NHL 15 right? Well hold on, not all is right as rain here. NHL 15 is missing quite a few notable modes of play, along with certain parts of modes that are in the game. Most notably, and the ones that fans have been screaming about, are no GM Connected, no Online Team Play, no EA Sports Hockey League, no Be a Legend, and no Season Mode (you can only play seasons in Be a GM, which is limited to NHL teams) to name a few. There are also some omissions to features in existing game modes including Be a GM, HUT 15, and Be a Pro. You’ll find that many of what is missing does effect some of the enjoyment of the game, as many have come to expect a feature laden NHL series. That’s not the case here, where the speed of the game seems properly calibrated at nearly every moment. The only thing that is completely off is the off-play animation when players go to the penalty box (guys seem to be hurling themselves in there for some reason). At least in one regard, this is as close to a perfect NHL video game as I could imagine.